Changes to the Dissonant Demise 2 Alpha Client (8-17-14)
Tweaks:
- Changed Starting Inventory.
- Added "Background Book" to startinginventory.
- Increased Iron Ore Worldgen (It's -Still- Hard to find).
Mods:
- Added "Dim Storage" for Testing
- Added "Easy Crafting Table" for testing
- Added "Spiffy Skins" for testing
- Removed "Spiffy Skins" from Testing (3P Dependency)
- Removed GwyCraft (Conflicts w/ Easy Crafting, duplicated functionality elsewhere)
- Removed Hopperducts (Basically Pipes from various other mods)
- Removed IHL (Small additions, big impact, not worth it. Water physics were buggy)
- Removed Stackie (Doesn't really make a tremendous difference in MP)
- Removed SuperCraftingFrame (Already ridiculous amounts of crafting tables)
- Removed SupermassiveTech (End-Game Machines w/ Similar functionality Elsewhere)
- Removed Dimensional Anchor (Various other Dim Anchors present elsewhere)
- Removed PortaPortal (Already ton's of teleport options- warp book is cleaner looking)
- Removed Growthcraft: Rice
- Removed Growthcraft: Bamboo
- Removed Advanced Machines (Duplicate Machines, Mod Bloat)
- Removed: Gany's Mods (all three) - Poop everywhere, Ugly, useless stone, Duplicate functionality elsewhere
- Progressive Automation - Duplicate functionality.
- Doggy Talents - Reason - The dogs are just too damn stupid and a little glitchy..
- ArmorStatusHUD - IngameXML replaces it
Temporarily Removed:
- NEM Version Checker - Will NOT be server-side.
Considerating for Removal:
- Mariculture - (Too many different types of fish, but it has some neat machines)
- Necromancy - Custom Mobs are cool, but adds a lot of misc items to loot tables)
- Statues - Nice for MP but would slightly reduce mod-bloat
- Crafting Heraldry - Same reason as statues
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